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작성자 Toby 작성일 24-06-20 06:55 조회 5 댓글 0

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How to Enable a Demo slot demo pg lengkap

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Variants

Use the Variant Management interface to activate and manage Variants in your project. To enable this UI, you need to first have the Variant Manager Plugin installed. Once you've enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To remove the binding of an Actor click it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its saved value. You can also record the current value by clicking the right-hand button. Variant will alter the value it has recorded and save the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. If the Variant is activated the Variant will be able to access the functions accessible to the bound Actor.

The Variant Manager is able to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is on the property's recorded value will be matched to the Variant's. If the Variant is off, the property's values that are captured won't be updated.

You'll also check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set to 150% BOM, for example you'll notice that the car's model has been set to 150 percent. You can use this information in your user interfaces. You can also switch between different trim options of the Variant.

As with other components of Unreal Variants can be edited and then added to your project. After you've created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the Actor's properties. If you're creating an interface you can make use of thumbnail images to show the different Variants that you're working with.

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